French game dev using Unity. I write code in C# and draw my own assets.
Took part in game jams to see if I could make a game in a couple of days: turns out that I can, and that I also learnt a lot doing it.
-> Went from a pointlessly complicated game (InDice) to a very (very) short narrative top-down action game (Too many souls in this cavern) which was ranked 74th out of 1059 contestants.
Also working on releasing a fully fleshed version of The Dragon Keeper is Late for mobile, with graphical enhancement, overhauled score system and tutorial, difficulty curve adjustments, revamped UI and addition of 7 game modes.